Character Level/Stats
Page
Every
new character that joins the Infinity Force RPG starts at level 1. Experience
points are gained by winning training battles, sparring battles, and/or Random
Battle System (RBS) battles. Also, if a player decides to run away in battle,
he/she can do so using the !run away
command in Ultra-Bot…however, the chances of running away successfully are only
about 10%.
The
level/stats program is explained below:
Level: Each character has a specific level. A character's level
depends on the amount of Exp. Pts. he/she has.
Power Level: Each character has a unique Power Level. Putting it
bluntly, Power Level is the absolute total ability that a character has. Normally,
about 10% to 20% of the total Power Level is the main factor when using the
super-powerful EXTREME attacks. However, this amount can get as high as about
95% or even as low as about 5%.
Exp. Pts: These are what show how much a person has in the terms
of battle experience.
Session Exp. Pts: These are what you obtain after a session. The
purpose of the Session Exp. Pts. is always revealed at the end of each season…
Special Exp. Pts: These are what you obtain after special events
or other certain things. The purpose of the Special Exp. Pts. will eventually
be revealed within good time…
Going along with a "level-up", a character's stats
increase. The stats are explained below:
Hit Points (HP): Okay… really simply to understand. This is a character’s health/vitality. If it reaches zero, you are dead.
Simple, eh? Yeah well, it’s
typical RPG crap, so get used to it.
Ability Points (AP): Ability
Points are like the typical Magic Points or Mana
Points you find in other RPGs. They are used up whenever you use magic or
Special Attacks. If it gets too low, you
can’t use ‘em anymore.
Base Power (BP): This is what a
character starts out with until he/she obtains a weapon(s). It determines how
much damage the character can inflict without weaponry. It also determines how
much weight a person can lift or push during sessions.
Total Power (TP): This is what determines how much damage a
character does with a weapon(s).
Base Defense (BD): This is what a character starts out with until
he/she obtains armor. It determines how much damage the character takes without
any armor.
Total Defense (TD): This is what determines how much damage a
character takes with armor on.
Base Agility (BA): This is what a character starts out with until
he/she obtains all of his/her equipment. It determines how fast a person can
run during sessions and the character's placement in the battle list.
Total Agility (TA): This is what determines how fast a person can
run in sessions after obtaining all of his/her equipment. Agility is decreased
due to armor’s weight and is increased if a person equips a special weapon or
accessory or unequips armor.
Special (SP): This is what determines how well a person can use
special abilities (Mind attacks, magic, etc.). The lower the number, the less
effective the ability is.
Special Defense (SD): This is what determines how much damage a
person takes from special abilities.
Another part of the stats is the HMS statistics, which is
described in more detail on the The Fighting System
page.
Note: Other parts of the level/stats program
will be added as the RPG progresses.
Below
are links to the other parts of the RPG.
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Home Page | How to join | Rules of the RPG | Members' Section | Special Abilities/Weapons | The
Fighting System | Bestiary / Enemy Guide | Prism's Infinity Shop | HD's
Mech. Shop | Hologram Deluxe's Item Development
Center | Registration Page | Death Claw's
Music Area | Apprenticeships | Gravity Master's Session Log Book | Weekly & Session Schedules | The Book Series