Special Abilities/Weapons
This
is another interesting part of the RPG! The Special Abilities/Weapons program
is designed to aid a team or hurt it! With this program, a status change
program has also been added.
The
Special Abilities/Weapons and Status Change programs are explained below:
Special Abilities: Special Abilities are techniques that are used
only by characters that are worthy enough to use them. They are usually
associated with magic and aided with status changes. Special Abilities are
mainly Special Attacks that are of the Summon-type or Mind-type or are magic
spells.
Special Weapons: Special Weapons are weapons that can cause status
changes and/or have Elementals attached to them.
Elementals: Special "tags" that empower a Special Weapon
or Attack with the power of that Elemental.
|
Elemental |
Weakness |
|
Elemental |
Weakness |
|
Ice |
Fire |
Acid |
Earth |
|
|
Fire |
Water |
Earth |
Sonic Sound |
|
|
Water |
Lightning |
Sonic Sound |
Dark |
|
|
Lightning |
Wind |
Dark |
Holy |
|
|
Wind |
Gravity |
Holy |
Non-Elemental |
|
|
Gravity |
Time |
Non-Elemental |
Illusion |
|
|
Time |
Poison |
Illusion |
Ice |
|
|
Poison |
Acid |
|
|
Status Change: Status changes are when a person gets a
"special tag" on them. There are 34 status changes
in the RPG. The status changes that are currently in the RPG are below:
|
Name |
Description |
How to Remove |
|
|
Poison |
Drains away 2% of Max HP for 10 turns |
Magic: |
Anti-Toxin Restore |
|
Item(s): |
Antidote Full Status Cure |
||
|
Duration: |
10 turns |
||
|
Electrocution |
Paralyzes a character for 2 turns and drains 3% of Max HP for 5 turns |
Magic: |
Restore |
|
Item(s): |
Electro-Cure Full Status Cure |
||
|
Duration: |
5 turns |
||
|
Burnt |
Damages a character for 4% of Max HP for 10 turns |
Magic: |
Restore |
|
Item(s): |
Ice-Pack Full Status Cure |
||
|
Duration: |
10 turns |
||
|
Sleep |
Puts a character to sleep for 3 turns |
Magic: |
Restore |
|
Item(s): |
Awaken Full Status Cure |
||
|
Duration: |
3 turns or until damaged |
||
|
Stone |
Stops a character from acting for the duration of the battle. Similar to the effect of “Unconscious”. |
Magic: |
Restore |
|
Item(s): |
Soften Full Status Cure |
||
|
Duration: |
N/A |
||
|
G-Up |
Increases the gravity under a character, causing Speed/Evade to drop
to 75%. |
Magic: |
N/A |
|
Item(s): |
G-Down Full Status Cure |
||
|
Duration: |
N/A |
||
|
No Sight |
Handicaps a player with bad eyesight for 5 turns, causing
Accuracy/Block to drop to 75%. |
Magic: |
Restore |
|
Item(s): |
Eye Drops Full Status Cure |
||
|
Duration: |
5 turns |
||
|
Confusion |
Makes a character confused for 7 turns, causing him/her to attack
either himself/herself or allows them to attack on his/her own. |
Magic: |
Restore |
|
Item(s): |
Full Status Cure |
||
|
Duration: |
7 turns or until damaged |
||
|
Rage |
Makes a character attack anyone without thinking for 7 turns. |
Magic: |
Restore |
|
Item(s): |
Full Status Cure |
||
|
Duration: |
7 turns |
||
|
Amnesia |
Makes a character unable to use magic for 5 turns. |
Magic: |
Restore |
|
Item(s): |
Full Status Cure |
||
|
Duration: |
5 turns |
||
|
Paralysis |
Makes a character unable to use physical attacks & Spec. Attacks
for 5 turns. |
Magic: |
Restore |
|
Item(s): |
Para-Heal Full Status Cure |
||
|
Duration: |
5 turns |
||
|
Small |
Makes a character miniature-sized, causing all stats except HP, AP,
and Agility to be halved. HP and AP
stay the same, while Agility doubles. |
Magic: |
Small |
|
Item(s): |
N/A |
||
|
Duration: |
N/A |
||
|
Frog |
Makes a character turn into a frog, causing all stats except HP, AP,
and Special to be halved. HP and AP
stay the same, while Special doubles. |
Magic: |
Frog |
|
Item(s): |
N/A |
||
|
Duration: |
N/A |
||
|
Def-Low |
Character’s defenses (Physical & Magical) are quartered (1/4). |
Magic: |
N/A |
|
Item(s): |
N/A |
||
|
Duration: |
2 turns |
||
|
Doomed |
Sentences a character to death in 10 turns. |
Magic: |
N/A |
|
Item(s): |
Holy Cross |
||
|
Duration: |
Until character is dead |
||
|
Critical (Disembowelment) |
Severe damage has been dealt to a character, causing HP to be at 10%
or less of Max HP. |
Magic: |
HP restore |
|
Item(s): |
HP restore |
||
|
Duration: |
Until HP is restored or character dies |
||
|
Regen |
Slowly recovers HP for 10 turns by restoring 5% of Max HP per turn. |
Magic: |
Spell Break |
|
Item(s): |
N/A |
||
|
Duration: |
10 turns |
||
|
AP Recover |
Slowly recovers AP for 10 turns by restoring 5% of Max AP per turn. |
Magic: |
Spell Break |
|
Item(s): |
N/A |
||
|
Duration: |
10 turns |
||
|
Barrier (v1) |
Cuts physical (regular & weapon) damage in half for 5 turns. |
Magic: |
Barrier Break |
|
Item(s): |
N/A |
||
|
Duration: |
5 turns |
||
|
Barrier (v2) |
Cuts Special Attack damage in half for 5 turns. |
Magic: |
Barrier Break |
|
Item(s): |
N/A |
||
|
Duration: |
5 turns |
||
|
Magic Barrier |
Cuts all magical damage in half for 5 turns. |
Magic: |
Barrier Break |
|
Item(s): |
N/A |
||
|
Duration: |
5 turns |
||
|
Mirror |
Reflects magic attacks back at the spell caster for 4 turns. |
Magic: |
Barrier Break |
|
Item(s): |
N/A |
||
|
Duration: |
4 turns |
||
|
Shield (v1) |
Cuts all types of damage in half for 4 turns. |
Magic: |
Barrier Break |
|
Item(s): |
N/A |
||
|
Duration: |
4 turns |
||
|
Shield (v2) |
Nullifies all types of damage for 2 turns. |
Magic: |
Barrier Break |
|
Item(s): |
N/A |
||
|
Duration: |
2 turns |
||
|
Magic Shield |
When character takes damage, AP is reduced instead of HP for 10 turns. |
Magic: |
Barrier Break |
|
Item(s): |
N/A |
||
|
Duration: |
10 turns or when damage exceeds AP |
||
|
Hologram |
Turns a character into a hologram, nullifying all physical attacks and
setting Special Defense to zero |
Magic: |
Spell Break |
|
Item(s): |
N/A |
||
|
Duration: |
5 turns |
||
|
Vision |
Max Accuracy/Block but halves all Power |
Magic: |
Spell Break |
|
Item(s): |
N/A |
||
|
Duration: |
5 turns |
||
|
Boost |
Max Speed/Evade but halves all Defense |
Magic: |
Spell Break |
|
Item(s): |
N/A |
||
|
Duration: |
5 turns |
||
|
Slow |
Makes a character’s turn come at a slower pace (half time). |
Magic: |
Speed |
|
Item(s): |
N/A |
||
|
Duration: |
N/A |
||
|
Stop |
Makes a character’s turn never come around (null time). |
Magic: |
Speed |
|
Item(s): |
N/A |
||
|
Duration: |
N/A |
||
|
Speed |
Allows a character two turns in a row (double time). |
Magic: |
Slow or Stop |
|
Item(s): |
N/A |
||
|
Duration: |
N/A |
||
|
Immunity |
Character is unaffected by all status effects for 10 turns. |
Magic: |
N/A |
|
Item(s): |
N/A |
||
|
Duration: |
10 turns |
||
|
Berserk |
Doubles all attack power (Power & Special) & maxes all HMS stats but affected character dies after 3
turns. |
Magic: |
N/A |
|
Item(s): |
N/A |
||
|
Duration: |
When user dies or when all enemies are dead |
||
|
Unconscious (Dead) |
Constrains a character from doing anything until he/she is revived. |
Magic: |
Resurrection |
|
Item(s): |
Fading Life |
||
|
Duration: |
N/A |
||
There are a few Status Effects that are removed when a battle
ends. Those Status Effects are: Speed,
Slow, Stop, Doomed, Berserk
Status Effect Protection: There are two types of Status Effect
protection:
Resistance ("Resists…"): 50/50 chance of the Status
Effect being nullified
Full Protection ("Protects VS…"): 100% protection
against the Status Effect
Mech. Suits, Elementals, & Status Effects: Due to the nature
of Mech. Suits, they have a different Elemental and Status Effect structure.
Elemental Protection: Water
Elemental Weakness: Lightning
Status Effect Nullification: Poison, Sleep, Stone, Burnt, Small,
Frog, Hologram, Regen, AP Recover, Magic Shield,
Immunity, and Berserk
Status Effect Super Effect: Electrocution (6% Max HP damage)
Below
are links to the other parts of the RPG.
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Home Page | How
to join | Rules of the RPG | Members' Section | Level/Stats
Program | The Fighting System | Bestiary / Enemy Guide | Prism's
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Page | Death Claw's Music Area | Apprenticeships | Gravity
Master's Session Log Book | Weekly & Session
Schedules | The Book Series